Reward Table
This table is built from the current active code rewards. It explains how to think about each resource without inventing hidden rates.
Use the table as a priority map. Cash and Shards are flexible, so they are safer early. Boss Tickets are session-gated, so they need time. Clan, Trait, and Race Rerolls are decision-gated, so they need a target. Chests sit between those groups because their value depends on account direction.
The table is also a stop sign. If you cannot explain where a resource fits, do not spend it. Saving an Ultimate Chest or reroll stack is not wasted value; it is preserved optionality for a later band where the result can change a real route.
| Reward | Use priority |
|---|---|
| Shards | Primary event and update currency exposed through the current code wave; spend after deciding whether your next bottleneck is rerolls, chests, or boss access. |
| Boss Tickets | Boss-entry resource visible in current rewards; save ticket-heavy codes for sessions where you can immediately run the boss loop. |
| Clan Rerolls | Build identity reroll resource; use after learning which clan outcomes matter to your current grind path. |
| Trait Rerolls | Fine-tuning reroll resource; avoid spending every trait reroll before your core combat style is stable. |
| Race Rerolls | Movement and passive reroll resource; pair these with beginner route decisions, not random early experimentation. |
| Mythical Chests | High-value chest reward; open after checking inventory goals so rare rewards are not wasted on a throwaway route. |
| Ultimate Chest | Top-tier chest reward named in multiple active codes; treat it as a milestone code reward rather than a routine farm item. |
| Aura Crate | Cosmetic or aura-focused crate reward; use after core progression rewards when cosmetics become the goal. |
| Cosmetic Crate | Appearance reward source; lower gameplay priority than shards, boss tickets, and rerolls. |
| Cash | Direct spending buffer for early purchases, travel, and upgrade cleanup. |
Spending Priority
Spend flexible resources first and irreversible resources last. Cash can smooth early progress with low regret. Chests and Shards can push power if you know the next bottleneck. Rerolls should wait until the account has enough context to judge the result.
Cosmetic crates have lower progression value, but they still matter for players who already have a stable route. Separate cosmetic goals from power goals so the account does not burn boss resources on appearance decisions.
A clean spending priority keeps the account flexible. Spend low-regret rewards to remove small friction, then use session rewards when you can commit time, and only then spend irreversible rerolls. This prevents the common pattern of fixing a small inconvenience by burning the rarest resource.
Cosmetic and aura rewards belong in a separate mental bucket. They can be fun, but they should not compete with resources that improve farming, bosses, or build stability. When you mix cosmetic goals with progression goals, every reward starts to feel urgent even when it is not.
Shards
Primary event and update currency exposed through the current code wave; spend after deciding whether your next bottleneck is rerolls, chests, or boss access.
Boss Tickets
Boss-entry resource visible in current rewards; save ticket-heavy codes for sessions where you can immediately run the boss loop.
Clan Rerolls
Build identity reroll resource; use after learning which clan outcomes matter to your current grind path.
Trait Rerolls
Fine-tuning reroll resource; avoid spending every trait reroll before your core combat style is stable.
Race Rerolls
Movement and passive reroll resource; pair these with beginner route decisions, not random early experimentation.
Mythical Chests
High-value chest reward; open after checking inventory goals so rare rewards are not wasted on a throwaway route.
Save or Spend
The best reward decision is often to wait. Cash can usually be spent early because it solves small friction. Shards can be spent when a route needs currency. Chests should be opened when the account has a direction. Boss Tickets should wait for a real session. Clan, Trait, and Race Rerolls should wait for a named weakness.
This save-or-spend split keeps the account flexible. It also makes future codes more valuable because you can combine old saved rewards with new update needs. A player who spends everything immediately may feel fast for one hour and then have fewer options when a patch, boss route, or build problem appears.
Before leaving Save or Spend, choose one concrete next action tied to ranking Shards, rerolls, chests, crates, cash, and Boss Tickets by the bottleneck each one solves. For Save or Spend, that action can be to spend, save, test, verify, or move to another page, but it should not be vague. A wiki page is useful only when it changes the next choice inside the game.
If the answer to "does this reward solve today's route problem or should it be saved until the account reaches a higher-value use case" is weak, default to saving the resource and use the active codes page, progression bands, and build checklist. For Save or Spend, that habit protects rare rewards while still letting the account move forward with safer currency, normal grinding, and practice sessions.
How to Use Legacy Piece Rewards
Use Rewards whenever a code gives several resource types at once. The page separates flexible currency, session resources, irreversible rerolls, chests, and cosmetics so the account does not spend rare value on a small inconvenience.
The safest rule is flexible first, irreversible last. Cash and Shards can remove early friction. Boss Tickets need time. Rerolls need a target. Chests need account direction. Cosmetics should not compete with progression resources.
If you are unsure whether to spend, save. Waiting is an active choice when the account has not identified a bottleneck. Saved rewards become stronger when a later route makes their use obvious.
Final check for Legacy Piece Rewards: does this reward solve today's route problem or should it be saved until the account reaches a higher-value use case. For Legacy Piece Rewards, if that question cannot be answered in one sentence, the account probably needs another normal session before spending anything rare.
When the session goal changes, change pages instead of forcing Legacy Piece Rewards to answer everything. reward content should help players preserve value instead of treating every free item as something to spend immediately. For Legacy Piece Rewards, that keeps this page useful for its real job and keeps the route from turning into a generic checklist.